Apr 19, 2006, 01:41 AM // 01:41
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#21
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by SpeedyKQ
I agree that this is a huge problem, but I don't think that is much of a solution. Most alliances won't want to just give the access away. And it isn't even really fair for them to have to feel pressured to.
I'd prefer any of these solutions:
Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere.
Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee.
Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds.
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I agree that spending faction points to enter these Elite mission would be also a good idea but problem also lies in how much is enough?
Too high 80K for whole party-means you can only do the mission once and if someone makes a mistake and party wide occurs... all that points and time wasted back to faction point farming.
Too low 100-500 faction points-why would a large guild who spends all the time and energy and resources to gain those cities do it when you can get in Elite missions for the time spend doing one quest.
unlimiting 10 guild cap may seem like a good solution for small guilds to expand in unlimited fashion but now imagine mega alliances of over 20-50+ large guilds..... the zerg factor would be far too unbalancing.
I agree with throwing out this Elite mission from the game as it seem to be a poor attempt from ANET to merge the PvE and PvP playstyes. But as it stands, it was promised as a feature of the game hence doing that would not be wise at this stage and many guilds have already set their gear in motion for Factions which is why i suggested system in the form it did in the OP hopes it clears things up abit but appreciate everyone's who posted comments about it. Keep them comming since it help to generate more awareness and perhaps a perfect solution further in this thread possibly.
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Apr 19, 2006, 03:46 AM // 03:46
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#22
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Do we even know how it is going to work? Maybe I missed something...
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Apr 19, 2006, 10:13 AM // 10:13
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#23
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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In the second part VGM interview with Jeff Strain, he mentioned that there will not be any significant advantage that Elite missions (in terms of loot) will give players that dont have access to it but rather for hardcore players who want to take their gaming experience to the next level testing their skills in those highly challenging Elite missions.
It seems that from Jeff's answer, Elite missions are just another high level areas that reward skillful players who want the challenge in those areas. What puzzles me is why are those areas limited to just some of the community, why not just open them up like tombs if they dont even have unbalancing rewards from completing them?
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Apr 23, 2006, 04:33 PM // 16:33
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#24
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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Quote:
Originally Posted by Laibeus Lord
/signed for donating faction points to the alliance controlling a town/city/outpost
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/signed
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Apr 23, 2006, 05:49 PM // 17:49
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#25
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Academy Page
Join Date: Jan 2006
Guild: Deathspawn Elite
Profession: Mo/N
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Regardless Giving complete control of PVE mission availability to one Guild Alliance is completely insane. Once it is controlled it will be exploited and let the bidding begin just to play part of the game. I can see the Faction (kurzik/Luxon) being the determining factor but not leaving it up to the guild alliance in control, which ultimately means ONE PERSON the guild leader of the alliance. Way to much power for an obvious control abuse system. If I wanted that I would Play WoW! I play this game for it's content. I sincerely hope that ANET is'nt changing to a play style copied from WoW. Hopefully they are smart enough to come up with their own ideas not copy others
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Apr 24, 2006, 12:25 AM // 00:25
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#26
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Mandy Memory
Do we even know how it is going to work? Maybe I missed something...
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I agree. We dont know if a group or few groups will be able to keep a hold on a city for long. It's possible that over 50% of guilds will get access to it. We dont really know how it will work. We should wait to see how it works out for a while before we go making drastic changes to it.
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Apr 24, 2006, 07:26 AM // 07:26
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#27
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by JiyuTamashi
Umm... Donating faction for access to elite missions helping the alliance keep control of the city/outpost.... Great Idea!!
/Signed
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Better yet, you raise their standing by enough so that you put them in control of the next town up.
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May 04, 2006, 02:42 AM // 02:42
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#28
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Ascalonian Squire
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Donating is a bad idea because then the alliance in control is getting faction from every single kurzick/luxon, and then they will have way more faction than anybody else. I think that maybe one solution is everyone that wants to be able to enter has to donate some crazy number like 100k faction towards their guild to be able to enter the mission. This would last forever though, but everyone would have to have paid the "entrance fee" to go to the start of the mission area. Members of the leading alliance would be exempt from the fee, but if they lose control, only members that paid the 100k would be able to actually enter.
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May 04, 2006, 04:35 AM // 04:35
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#29
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Lion's Arch Merchant
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/signed
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May 04, 2006, 02:06 PM // 14:06
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#30
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: SsS
Profession: R/
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Signed.
I didn't know that post and I actually proposed the same thing.
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May 04, 2006, 02:21 PM // 14:21
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#31
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Rather than trying to patch a broken system, these elite missions should just be made available to everyone.
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May 04, 2006, 02:26 PM // 14:26
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#32
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Academy Page
Join Date: Jan 2006
Location: California
Guild: [TCD]
Profession: Mo/Me
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Quote:
Originally Posted by felinette
Rather than trying to patch a broken system, these elite missions should just be made available to everyone.
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Kinda ruins the point of fighting for them, dont you think?
I guess it would be ok if the option was given to people, at some sort of price though. Im starting to come around because I made some kind of fool of myself in another thread... lack of sleep does things to the mind.
/signed, somewhat.
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May 04, 2006, 02:35 PM // 14:35
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#33
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Wilds Pathfinder
Join Date: Jul 2005
Location: Belgium
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"You have been invited by the guild X to compete in a Elite Mission"
/signed
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May 04, 2006, 02:40 PM // 14:40
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#34
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Lion's Arch Merchant
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/signed
A guild like (for example) Xen of Onslaught must have several hundred players between their many sub-guilds. Put them in a big alliance as well and there is no hope at all my small (~60 players total over 4 guilds) alliance can ever hope to compete for sheer amount of faction gained. It's not a system conducive to a diversity of alliance sizes, and this looks like a good way to remedy the problem.
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May 04, 2006, 02:51 PM // 14:51
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#35
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by AydenV2
Kinda ruins the point of fighting for them, dont you think?
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The point being that you shouldn't have to fight for them.
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May 04, 2006, 03:01 PM // 15:01
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#36
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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/signed
For the 99.9% of those who have also paid for the game and yet are excluded.
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May 04, 2006, 03:16 PM // 15:16
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#37
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Pharalon
Aren't you then just a defacto member of the alliance? Under such a system, as soon as the first alliance takes control of an Elite Mission staging area, everyone will be donating faction to them to get access to the mission, and they'll then have such an enormous faction income stream that no other alliance can possibly hope to take it off them (you're essentially making an alliance of infinite size). You've nullified the entire concept of town control within an hour of release.
Trust me, members of controlling alliances will be selling access to the elite missions within minutes over taking over a town. If you're not in a guild and want to play those missions, start stockpiling gold now.
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Perhaps donated faction should isntead of going to the Alliance/Guild would instead go to the Allied Faction Lux or Kur as a whole. In that way it is not the Alliance/Guild benefitting but the Faction as a whole(?)
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May 05, 2006, 06:31 AM // 06:31
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#38
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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let me sign Again
/Signed
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May 08, 2006, 06:17 AM // 06:17
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#39
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Academy Page
Join Date: May 2006
Guild: The Gods Favor [US]
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Quote:
Originally Posted by SpeedyKQ
I agree that this is a huge problem, but I don't think that is much of a solution. Most alliances won't want to just give the access away. And it isn't even really fair for them to have to feel pressured to.
I'd prefer any of these solutions:
Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere.
Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee.
Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds.
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I noticed this thread started before the game was released and now all you have to do is go to cavalon or of kurz town (dont remember the name) and see ppl angry at ANET for the concept.
I think you are right on the money, i just sent ANet a question to their marketing and public relations section about this, this is a subject that is upsetting a lot of ppl, access to areas where over 90% of the players will never get to see it?
Take Cavalon, the same alliance has controled it for days and and 2 million more factions compared to the 2nd luxon alliance, kudos to the black blades alliance for their hard work, but what about the rest of us, i am guessing that my only chance to see an elite mission with the current system is to join their alliance.
/signed for a faction based entry fee and leading alliance gets in free, but that does mean that you are not donation factions to your alliance
There are several ways to make the majority of the players happy, without taking the advandge away from those that worked hard for their alliance...
This is the one thing from factions that made me really angry, that there is a mission and area that i cant go to because I like the guild am in and dont want to switch.
Last edited by lordgambit; May 08, 2006 at 06:26 AM // 06:26..
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May 08, 2006, 07:24 AM // 07:24
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#40
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Well, the current setup is that if your in a party with someone in the holding alliance, and they go to the elite mission outpost (max party size: 12), you are brought along with them. So the holding alliance can chose to bring other people there. Once you get into that outpost, you dont have to party with the alliances members to enter the mission
Now if an alliance wanted to make the elite mission open to everyone, then they just need to assign some of their members to run people into the elite mission outpost. But for now they will enjoy the high prices of zodiac weapons
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